Very Small Mac Update


Hello, everyone! 

After my switch from Unity to Godot, some users told me that they were having problems with the Mac version of my games. Unfortunately, on the Mac computers that I tested, it seemed to be working fine, so I wasn't sure what was wrong. I spent around a week trying to get an Apple Developer License to sign and notarize the build so that it wouldn't trigger the Mac Gatekeeper, but no matter what I tried, it couldn't be done. Unfortunately, I would need to swap engines or completely rewrite my game from scratch in a different coding language (GDScript instead of C#) in order to get it signed and notarized on Mac.

However, I heard that if you upload through Butler and users use the itch app, then the itch app takes care of some of the security issues for you so that you don't need to worry about signing and notarizing! I don't know if that will work, but I did it - I reuploaded the Mac build through Butler. I also tested the build by downloading through the itch app on a MacOS computer, and it seems to be working..? Unfortunately, I only have one Mac computer that I can test on, so I don't know if it will work for everyone. 

So if you tried to download the Mac build and it didn't work for you, please try again by downloading through the official itch app! (And let me know if it doesn't work, haha!) 

Chattercap

Files

TheDeepwaterWitch-0.0.01-macos.zip 199 MB
Version 1 80 days ago

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