I Released TWO Games! (April 2024 Update!)


Hello everyone, it's Chattercap!

I apologize for the slightly late April devlog, but I was in a bit of a daze after the MindMindMind release! Wow, March went by in a flash for me! Let's get down to it!

I released not one, but TWO games this month! 

Kanau

I spent the first part of the month programming and ironing out the Kanau release. I added mini CGs to my VN framework and also added the ability to rename your save files. After that, it was full steam ahead with actually implementing everything - all of the art, BGM, SFX, VA, and GUI, including updating the gallery. I also set up the itch page and put together some social media announcements. Since the content warnings were pretty stark with this one, I also added a trigger warning screen. After that, I had the game beta tested, and it was released by the 8th!

After that I...took a few days break, haha! (I should have gotten straight to work on MMM, but alas, I always enter some kind of trance right after a game release!) 

MindMindMind

For the first part of the month, I was mainly scripting as I needed to get the script done for the VAs as quickly as possible. MMM was my QUICKEST script to date, as I finished 20k words in less than 10 days, wow! (I think that the relatively simplistic prose, with a heavy emphasis on dialogue, helped a lot.) During that time I also reviewed the MMM voice acting auditions and made my selections; in addition, I made the promo artwork and reached out to someone for background photos. 

After I was out of my post Kanau-release trance, I immediately started work on the sprites! Kalei's sprite was easy to finish, although Geist's sprite took a bit of time (I kept messing up his face...). I also finished all of the backgrounds and then started work on the CGs; I managed to finish one CG per day! While I was doing that, I also cleaned and adjusted the VA samples. On the final week of the month, I animated all of the art and then basically did the same things for MMM that I did for Kanau - adding all of the art, sound, and GUI, making the itch page, updating the gallery. I also put together a walkthrough and implemented name and pronoun selection. I managed to get MMM ready for beta-testing by the 25th, and I spent the rest of the time prepping VA announcements and putting together the artbook! MMM was released on the 29th! 

Other

With new game releases comes a myriad of little tasks! I submitted both Kanau and MMM to IMDB and updated my carrd, Tumblr, Twitter, and patreon. I also added MMM to Steam! (It's here! You can wishlist it if you want; I'll probably upload it there fairly soon.) 

And then...after MindMindMind I entered my post-game release coma again. I think I did a few things (started sketching the Hanasu cover art and an updated art for Actala, started a commission for an updated Actala logo, and continued writing the Hanasu script, but I'll be honest I've been in a bit of a daze...) 

I'm really blown away with the reception that MMM has received, and I'm happy that so many people have played and enjoyed it; I'll upload a postmortem sometime soon, haha! 

What's on the docket for next month?

Amare Jam is going on this month, and I hope to finish The Deepwater Witch for it! There are only a few CGs (and some optional mini CGs) to do, so I think I can! In addition, I want to finish the Hanasu script this month. After TDW is finished, I'll be working on Actala - doing updated backgrounds, sprites, and CGs. I want to work on both a Hanasu release and an updated Actala demo for a summer-ish timeframe (whether I can get both done for Otome Jam remains to be seen...) 

Thank you to anyone who took the time to read; your support means the world to me! I'll see you next month!

Chattercap

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(+1)

im so excited!! 2024 is chattercap's year for sure 🔥🔥

(+1)

🤭 I hope so!! Thank you! 😊