Future Plans for the Game! (June 2023 Update)
Hello, happy June!
It's been another month (time really does fly)!
No Actala updates this time, as I ended up increasing the scope a bit on my Otome Jam project so I had to divert my attention to that (please look forward to some EXCELLENT voice acting)! Karamu will release sometime in the next couple of weeks!
But although I don't have any updates for Actala, I do have a bit of an announcement. As you might know if you played through the demo, I originally planned to illustrate the story 100% with CGs and mini-CGs. This was...unrealistic (as basically anyone with half a brain could have told you, I imagine).
This was something that became EXTREMELY apparent as I worked on Karamu. I thought I scoped very realistically (a simple scene with 2 characters and only 10k words), and I hoped to finish the game within a month. However, while I finished the script in a week, I've spent almost 2 months on the illustrations. (If I extrapolate that out for Actala, where the current script is 250,000 words...I won't finish the thing for another 4-5 years...)
Part of that is that I've been experimenting with more complex/highly rendered CGs, and taking more care with the color and compositions (you can see a sample below). For Actala, I adopted a more simple coloring style because of the high volume of illustrations, but I was never really happy with them. Rather than putting out a ton of illustrations that I'm not happy with, I'd prefer to put out a smaller number that I'm more satisfied with.
If I'm being honest, I didn't adopt the "CG only" strategy for any deep reason in particular. It was mainly a snap decision based on insecurities with my own art, as I felt like my art couldn't really stand on par with other VNs (so I decided to create value with quantity over quality). However, ultimately I think it's detrimental to the project. The amount of work required for the art just dwarfs everything else, to the point where I put off the other tasks to make a SMALL dent in the art (for instance, I really want to improve the GUI, which looks a bit clunky and not super elegant...)
So from now on, I will most likely adopt the sprite format for Actala, instead of utilizing exclusively CGs. Those sprites may or may not be animated; I'll try it out and see how I feel about them. You can still expect a lot of CGs from me, but not exclusive! Interestingly, I actually planned to do sprites in the early stages of development, and I finished almost all of them. These are over a year old at this point, so they will be completely redone, though!
I hope that this isn't disappointing to anyone (it probably isn't; I'm just stubborn as an ox when it comes to my impulse decisions...) But from a projection perspective, it's just 100% impossible to get Actala out on any reasonable timeline with the approach that I was taking. This way, I'll be able to get the game out a bit faster (with nicer illustrations, just fewer of them)! And it will give me a little more time to polish other aspects of the game, and perhaps work on a few more side projects ;)
For the rest of this month, I'll be finishing out Karamu. Then at the start of July, I'll take a bit of a game dev break before tackling the sprites! Expect to see some sketches in the next devlog~
If you read this far, thank you! See you next month :)
Chattercap
Actala: The Hero's Shadow - Act 1
Fully animated fantasy romance with all unique illustrations.
Status | In development |
Author | Chattercap |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, Dating Sim, Fairy Tale, Fantasy, Female Protagonist, Meaningful Choices, Mystery, Otome |
Languages | English |
More posts
- June 2024 UpdateJun 27, 2024
- Important Notice Regarding Actala!Apr 10, 2024
- I Released TWO Games! (April 2024 Update!)Apr 05, 2024
- New Games Everywhere! (March 2024 Update)Mar 01, 2024
- Happy Valentine's Month! (February 2024 Update!)Feb 01, 2024
- New Game Announcement (January 2024 Update)Jan 06, 2024
- Happy Impending Holidays! (December 2023 Update)Dec 01, 2023
- Almost Out of Coding Hell?! (November 2023 Update)Nov 01, 2023
- New Game Engine Adventures (October 2023 Update)Oct 01, 2023
- New Project and Patreon Announcement (September 2023 Update)Sep 01, 2023
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